Presentation I
Presentation III
| Digital Game-Based Learning for Teaching Vocabulary: A Review on Teachers’ Success & Challenges | PAGE 163-170 |
| Nur Muthmainnah, Eryndra Eka Saputra, Nauval Helmi |
Presentation IV
| Elevating English Assessment with MagicSchool.ai in Indonesian Language Learning Context | PAGE 225-232 |
| Nadrotul Muslimah, Selnistia Hidayani, Fadilla Oktaviana, Naseef Efriza Al Hazimi |
| Bitmoji Apps Promote Students’ Motivation and Positive Learning Atmosphere in Enhancing Productive Skills in Learning Description Text | PAGE 242-246 |
| Upik Hastuti |