Presentation II
Improving Student’s Digital Literacy in Pesantren in Indonesia: Challenges and Efforts | Page 83-87 |
Tatu Zakiyatun Nufus, Ade Mahmud |
Developing Infographic as Visual Literacy in Writing Descriptive Text | PAGE 131-133 |
Mursyid Mursyid |
Presentation III
Digital Game-Based Learning for Teaching Vocabulary: A Review on Teachers’ Success & Challenges | PAGE 163-170 |
Nur Muthmainnah, Eryndra Eka Saputra, Nauval Helmi |
Designing Digital Problem Based Learning for Enhancing High School Students’ Speaking Skills | PAGE 191-197 |
Sarah G Tabita, Irena Y Maureen |
The Use of AI to Develop Students’ Readiness in Finding Research Topics | PAGE 198-202 |
Siti Asmiyah, Rizka Safriyani, Hilda Izzati Madjid |
Presentation IV
A Rasch Analysis on Pre-Service Teachers’ Acceptance and Use of ChatGPT in Language Learning | PAGE 211-217 |
Rizki Parahita Anandi, Nurul Fikri, Asim Abiyan, Sarifah Musfirotun |
Exploring the Impact of Padlet as Interactive Learning Media on Enhancing Narrative Writing Skill | PAGE 218-224 |
Diva Maulida, Lilia Indriani |
Elevating English Assessment with MagicSchool.ai in Indonesian Language Learning Context | PAGE 225-232 |
Nadrotul Muslimah, Selnistia Hidayani, Fadilla Oktaviana, Naseef Efriza Al Hazimi |
Fairy Tales Apps as Gamification Tool to Explore Reading Comprehension | PAGE 233-234 |
Soraya Fayyaza Haffez Abdullah, Alvina Regita Maharani, Lilia Indriani |