Presentation I
| Crafting Engaging Classroom Experiences by Leveraging Multimedia and Gamified Learning: A Best Practice | Page 26-30 |
| Tetta Rakasiwi |
Presentation II
| Comprehensive Exploration in Online Teaching Learning Activities | PAGE 118-130 |
| Titus Angga Restuaji, Ancila Putri Perwitasari |
Presentation III
| The Influence of Artificial Intelligence Development on Culture in Japan | PAGE 185-190 |
| Tiara Anggun Rahmawati, Pipiet Furisari |
Presentation IV
| The Integration of CALL, MALL, & DCALL in a Blended Academic Writing Class: Which One Takes the Most Proportion? | PAGE 247-269 |
| Panggih Rahardi, Lilia Indriani |